Synopsis

Miles from culture, it's but you confronting nature. Can you survive in the wilderness and find your fashion back dwelling?

For walkthroughs on Survival Island, curlicue down.

Note: Only Episode 1 is currently available.

survival
Released: March twenty, 2014 (for members)
or Apr 17, 2014 (for all)
Common Room: N/A
Preceded by: Monster Carnival Island
Succeeded by: Mission Atlantis Isle

Resources on this page: Island Extras | Synopses from Poptropica | Quippy'southward Shop Items | Video Walkthrough | Written Walkthrough | Album Photos | Trivia


Episodic Synopses

[Episode 1: Crash Landing] Night has fallen and the temperature is dropping. Lonely in the forests of the Yukon, you must find a way to build a fire — just time is running out.

[Episode 2: Claw, Line and Sinker] With no assist in sight, your hunger threatens to overtake you. Tin you catch your next repast nether the ice — or will you go fish nutrient?

[Episode 3: Distress Point] A broken radio. A risk for rescue. Send a distress phone call if you lot can, but beware of who might be listening!

[Episode four: Cabin Fever] Your rescuer offers a hot repast and a comfy bed, but you lot're not his guest – you're a prisoner. Can you lot escape the wilderness lodge earlier his next hunt begins?!

[Episode v: Escape!] The hunt is on! In the darkness earlier dawn, tin can you plough the tables on your pursuer and escape the woods once and for all?


Quippy'southward Store Items

Quippy sells the following items at the frozen pond under the large tree to the right in Episode 1: Blue Woodpecker follower, Owl Head Passenger, Ghillie Arrange*, and Frozen Trunk ability*. (* = members only)


Video Walkthrough

For a written walkthrough with pictures, scroll down on this folio!


Written Walkthrough

Walkthrough written and pictures taken by Samwow5 & HPuterpop
Special thanks to: Pixel, Slanted Fish, & Brave Tomato

Tabular array of Contents

  1. Episode 1: Crash Landing
  2. Episode two: Hook, Line, and Sinker
  3. Episode three: Distress Signal
  4. Episode 4: Cabin Fever
  5. Episode 5: Escape!

Episode 1: Crash Landing

It'southward a nighttime and stormy night… you're riding in your blimp, and a thunderstorm is raging all effectually you lot. Disaster strikes, and the side by side matter you know, you lot're stuck in a tree. Y'all've got to go out immediately and start a fire to warm yourself up. Click on your parachute, and you lot'll descend onto the snowfall.

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Tip: If yous don't movement for a long period of time, your temperature will driblet. To go on your temperature up, run around and then you don't go too cold.

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Throughout the isle, you lot can pick up multiple handbook pages that will give you lot hints for starting your campfire. Fifty-fifty though there is no need to discover all the pages considering this guide will explain everything yous demand to practice, here are pictures of all the handbook pages for record:

Anyway, once y'all're on the snowfall, move left and choice up the Survival Handbook.

Next, hop up and scare the woodpecker abroad. Follow the woodpecker's pecking sound (or use the picture below to trace his path). Spring onto the weak-looking branch attached to the dead tree. It will break, and you lot tin pick up the fallenLogs. Keep following the woodpecker until it reaches the branch where a squirrel is sitting. Click on the squirrel to brand him go inside the tree. When it hears the terribly loud audio that the woodpecker is making, the squirrel will jump off, and you tin can pick upwards the Nest.

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Get right to the next area, run to the right, and pick up the Moisture Kindling.

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Afterwards you take the Wet Kindling, get to the adjacent area. Run across the fallen tree and hop into the hole. Go left and pick up the Mittens. These will keep your torso temperature warmer, and then put them on!

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Now go left to the area left of Chief Street (where the woodpecker was). When you get there, put on your Mittens (if you haven't already) and run to the left. Click on the axe sticking out of the stump. Your mittens will requite you a grip on the Axe Handle and you'll be able to pull it out.

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Next, climb the trees until you detect a green parachute haversack hanging on a branch that'southward slightly out of reach. Jump up and pull the backpack handle down. At present you lot'll be able to climb upwards to the the branch and continue to the correct.

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Y'all volition discover a backpack hanging on a limb. Click on the backpack and an object will fall out onto the snowy basis. Climb down and click on the pigsty in the snow. Dig through the snow with your mittens to obtain the Striker.

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Subsequently you lot find the Striker, run back to the far right expanse (where yous found the mittens).

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At present equip the Axe Handle and click on the boulder on the far correct. It volition scroll downward the loma and reveal a surreptitious cavern. Next to the cave entrance is a sparkling slice of Flint for you to take.

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Enter the cavern. A conduct is sleeping inside! This role is tricky — the bear is subconscious in the darkness, but there are 2 hidden platforms to a higher place the comport that yous need to hop onto and then that y'all won't disturb its sleep. Lookout where the dripping water lands; that's where the hidden platforms are located. Hither'southward a picture show for reference (the eyes betoken where the bear is):

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Once you've made it safely beyond, continue onwards to the far right and pick up the Dry Kindling.

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Spring over the bear a second time and exit the cave. With the Axe Handle equipped, push the boulder further down the colina.

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Go behind the boulder and click on the fire symbol on the bottom left of the screen. Use your mittens to clear the snowfall off the basis. Put the nest downwards and strike it (with the Striker). Adjacent, click on "accident on the fire", then put the Dry Kindling down (far left). Lastly, place the Logs on top.

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A fire volition successfully kickoff up, and at this indicate, you'll be awarded the Island Medallion for Survival: Episode 1! Congrats!

You've survived the night, but what happens next? Afterward you click on "to be continued", binoculars zoom in on y'all, revealing that you lot're non alone – but who'due south behind the binoculars?

Episode 2: Hook, Line, and Sinker

After you consummate episode 1 of Survival, you lot volition watch a cutscene of you climbing down the cliff (in the first episode, you lot could autumn off of information technology). Throughout the island, yous will find multiple handbook pages that volition assistance you on your quest, simply they are optional. If you would like an extra reference, the pages are archived below.

In the showtime area (the place where you arrive), at that place will be 3 Handbook Pages, a Fishing Suit, Pillbugs, and theWorms (exist sure to get the worms, as they are essential in completing the quest)! The graphic below will evidence yous where to get all this stuff. Click to overstate the image.

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It seems like the Line-fishing Adapt is optional, simply it's pretty cool nonetheless.

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Anyhow, after collecting all these items, become to this log on the left side of the first area (see picture beneath). Go alee and click on it, and it will curl over! One time it rolls over, hop down into information technology and go to the next area to the left.

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When you lot get to the next area, you'll run into a beaver's nest with a hook inside! You won't be able to reach it considering of the level of the freezing water. To lower the water level, jump on the dam to shake up the soil and open the holes to release the water.

The beavers will try to plug the holes dorsum, so jump on the wood floating in a higher place the beavers to knock them on their caput, and make them go abroad. They volition go on to come back after some time, so keep them away from the holes until the dam is tuckered. Remember not to freeze in the cold water!

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Once the water has drained, have the Hook from the nest. Adjacent, get left and until you see this rock (see image below). Roll information technology over and have the Grubsyou find!

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Go on to the next area and grab the Fishing Pole from the top branch of the showtime tree you run across.

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Jump beyond the frozen river using the two springy branches above it, and then push the flat rock over to right until it fits into this nearby hole.

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Discover the broken branch to the left of the area and button information technology down making a bridge.

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Come across and push the boulder downwards the hill, breaking the ice that had been covering the frozen river. Now yous can keep left.

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When you get there, push over all the weakened tree trunks from the first up to the final. The last i will fall into the h2o below and make a raft. Jump onto it to float out into the middle of the river. When you attain the tree with the shoe stuck in it, spring up and obtain the Shoelace!

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Go to the very left of the area, and leap onto the highest branch of the tree that has a shoe stuck inside it.

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Position yourself right next to the opening of the tree, then go to your inventory and click "Utilize" on the shoelace to add together information technology to the fishing pole. Next, click "Use" on the hook to add that as well.

Now equip the fishing pole and press the infinite bar to drop it down where the shoe is stuck in the tree. Once you pull it up, you'll have another Shoelace!

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At present, return to the river with fish in information technology, and click "Apply" on the 2d shoelace, combining it with the fishing pole. At present click "Use" on the worms from earlier, and press the space bar next to the river.

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The fish will gather around the hook, and after one of the fish bites downwardly on it, printing the space bar again to pull it back up. Success! You lot've found food for yourself and accept completed Episode 2! Bask your Island Medallion!

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Next, you'll exist shown a cutscene of a surveillance camera zooming out, hidden in the copse. Some other scene will be shown, with multiple camera views being shown on a big screen. Who is behind these mysterious activities?

Episode 3: Distress Indicate

The 3rd episode volition start with a cutscene showing an abandoned radio belfry. Once information technology'due south over, you'll exist told the premise:You've found an old radio antenna. Now find a way to call for help!

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Y'all'll find aHard Hat stuck within a hollow tree trunk — to get it out, climb into the top of the tree, sliding down and obtaining the hat.

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After getting the Hard Hat, run to the correct side of the expanse, and pick up theWires! In one case you've got them, go along right to the next surface area.

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Now, climb the trees and venture inside the wrecked plane to obtain the clipboard of papers chosen theManifest. Go along left inside the airplane and click on the radio. The aeroplane will shake and fall down a level on the trees, and you will fall out the plane. The plane is at an angle and then you can't go back inside (non until subsequently, anyhow). Later on falling out, continue right.

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Bound on the unattached wing on the correct side and fling it into the river as a bridge.

Now, hither'due south the tricky part. Stand up on the left side of the fly and watch it tilt, and when it finishes tilting up, run full speed to the right and jump, trying to get in onto the state on the right side. This may take a couple of tries. In one case you get in, go on right to the next area.

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Next, run right and climb the tree with the box of lemons attached, so get within the storage unit of the aeroplane that's lodged between some tree branches. Within, click on the box to obtain a Galvanized Nail.

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Jump down and land on a nearby co-operative. Pick up the Pocket Knife stuck in the branch.

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Go back to the tree with the box of lemons and climb up to the branch with the rope fastened. Use the cutting blade from the pocket knife to detach the limb. Now bound on the limb and push it all the way down to the ground.

You can then utilise the pocket knife's cutting bract over again to cut the rope attached to the limb, which will smash the box of lemons to the footing. Pick up a Lemon. (If y'all find that you tin can't click on the lemon no matter what, effort going to another scene, such as the nearby advertizement street, and then coming back. It volition have reset, and at present you lot should be able to option up the lemon.)

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Run left and make your style dorsum to the river. Stand beside the tree with the weakened body and employ the cutting blade on it, making information technology autumn into the river.

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Click on the bag fastened to the tree and sort through the coins inside until you observe a Copper Penny from 1981. (They stopped making pennies out of copper in 1982.) Once you've got it, head left.

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Render to the tree branch where the top role of the plane is stuck (the branch that's just underneath the role that says 'Mews Airlines') and use the cut blade. The plane will fall over again, and now you can go inside and get the Radio. As soon as you do, the plane will autumn further down, taking y'all with it. Climb upward the chairs to get out. The plane will crash into the ravine below.

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At this point, you have all the materials to get together your radio. Become into your inventory and "Assemble" the Radio. First, drag the penny and the smash into the lemon. Adjacent, put the red wire on the penny, and finally, the blackness wire on the nail. Flip the switch on – and at present the radio works!

(Sometimes, the wires that are necessary to fix information technology don't show up. If this happens, endeavor logging out and back in, and then trying to assemble it on a dissimilar scene. If that doesn't work, you'll accept to restart the episode and assemble the radio in a different area than the radio tower.)

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Caput left and return to the radio tower. Accept the Notation attached to the center battery (located adjacent to where you lot got the wires earlier), then click on the lever to lower the steps to the radio tower.

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Climb up the steps, so detach the loose cap on the platform you're standing on. Use the Screwdriver head from your Pocket Pocketknife to unscrew the cap on the left side and button information technology off.

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Y'all can and then stand on the left side of the platform to brand it lean upwards. Using the gradient, quickly jump onto the caster to a higher place, and and so quickly jump to the next platform. If y'all wait too long while on the caster, it will pull all the way downward, and you lot won't exist able to attain the platform.

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Half of the next platform's ladder falls off, so you'll need to unscrew those caps as well.

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Later on this, merely a bit more climbing will do. Continue up the ladder, then the satellite dishes, and so another platform, then a rope and ladder, until y'all reach the peak. When y'all accomplish the meridian, y'all'll have all five bars on the connection signal in the lower-left corner. Now, go to your inventory and click "Utilize" on your now-functioning radio…

A cutscene will follow, where a mysterious "Myron van Buren" receives your call for aid and sends a helicopter over.

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You'll receive the Isle Medallion for Episode 3 of Survival. Congrats! Then you climb on the helicopter… sent by Myron Van Buren… MVB?

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Episode 4: Cabin Fever

The episode starts with you lot and Myron Van Buren jumping off the plane that picked you lot up in episode 3. He then leads you inside his dwelling.

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Once inside, he will explain that he is the biggest game hunter in the world. He tells you that he's going to go on a hunt tomorrow, and that you lot're going with him. When you lot endeavor to back out, he insists that you come. He then tells you to meet him in the Bays Room, which is the door on the lesser right.

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You'll find him waiting for you in the room, so click on him to get started on the tour. Subsequently passing past a couple of animals, you lot'll see an old man sitting on a pedestal, non moving! When he makes it to the man, the man jumps off the pedestal and it's revealed to be a joke. The old human being is Van Buren's banana, Winston.

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Next, click Van Buren once more and he'll show you his bust, fashioned to his liking, complete with a minor button that, when pressed, plays on audio clip of Van Buren proverb the family rallying weep "Tally-Ho". While talking, the alligator caput hanging on the wall with fall off slightly. Van Buren blames his taxidermist, and then asks Winston to tell the chef to ready a meal. You tin and then leave the Trophy Room.

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Once back in the Main Hall, go on to the Banquet Room on the bottom left of the page. You'll and so start eating your steak. It doesn't taste quite right, and soon you pass out in your chair. You will wake upwards in a bedroom but as Winston locks the door. He then walks out of the room.

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Commencement, you'll demand to click the sparkling Comport Claw on the bear's correct hand. Subsequently that, you will demand to click the cerise lamp beneath the poster on the wall, shining a red low-cal on the poster and revealing a secret bulletin: "You are not alone".

Next, click the ruby-red lamp over again to plough information technology off, and click the bluish lamp to reveal even more: "Meet me in the forest. Security lawmaking:". Lastly, click the xanthous lamp in the eye to turn it off and click the red lamp in one case more to turn information technology on and reveal the Security Lawmaking: "0451", along with the mysterious initials Grand.Chiliad. (perhaps it'southward Max McGullicutty, from the Manifest in episode 3?)

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Now, use the conduct hook and click on the locked door to pick information technology open up. At that place are security cameras outside the door, then click the plants to hide behind them while the cameras aren't looking. After the starting time camera, jump onto the walrus and wait for the adjacent camera to move out of spotting sight. And then jump behind the second plant.

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Once it's passed, jump out and click the "On" button turning the security off. And so, continue dorsum into the Main Hall.

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Upon arriving, make your mode down the stairs and jump onto the mantel of the fireplace. You lot can then jump onto the moose'due south caput, making information technology budge. Two more than jumps and it will autumn off! It will reveal a secret compartment with a key inside. Collect theBays Room Key.

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Now, jump off the mantel and head towards the Bays Room door. Next, use the Trophy Room Cardinal to get inside. Kickoff, pick up the Spear that'south next to the rhinoceros. Next, jump onto the rhino, and so the animal heads. The hyena head will break off. At present, jump onto Van Buren'south bust and so onto the bouncy elephant's trunk.

Land on the alligator caput, which volition fall and bosom the bust (hehe). The remains volition be a pedestal and an audio box containing a Voice Recording. Pick it up, and so return to the Main Hall.

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Now, go inside the Feast Room again. This time, yous'll need to stay clear of the sleeping chef on the left side of the room. If you walk besides shut, she'll catch you and send you back to your room.

Before annihilation else, have the Empty Pitcher off of the center of the table (don't worry, it's not close plenty for the chef to wake up) and so turn on the sink faucet by clicking information technology.

The chef will wake upward and slowly walk towards y'all, so rapidly go into your inventory and apply the pitcher, filling it up so you become a Total Pitcher. Then, jump into the plant next to the sink and expect for the chef to pass.

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Every bit soon every bit she passes, leap out of the found and get to the left side of the room. Pick up the Tainted Meat from on meridian of the cutting lath, then quickly jump into the nearest plant on the table and wait for her to pass in one case more. When she returns to sleeping, you can get out and exit the room.

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Return to the fireplace and employ the full bullpen to put out the fire. And so, click the candle on the correct side of the fireplace to pull it downwardly and reveal a secret passage behind the walls. You'll demand to get to the door of Van Buren'due south room backside the walls so that Winston, who is guarding the door, won't discover. But, before you practise and then, yous'll demand to distract him.

Walk over to the horn next to the goat and click information technology, making a sound and distracting Winston. Apace run back over to the fireplace and click on the passageway to become inside. Climb the stairs and click the Van Buren pic to open the exit of the passageway. You lot can then enter Van Buren's room.

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Once inside his room, open the door leading to his sleeping area. You can't step on the bare floor or anything without padding, so jump on the animal heads to brand your way through. Once you land on the tiger rug, use the spear to snatch the Arsenal Key from the hook on the bed.

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Now, exit the mode y'all came. In one case you brand it to the Main Hall, Winston is nowhere to be plant. Return to the Trophy Room. You lot volition then need to utilize the Armory Fundamental that you got from MVB'southward sleeping room on the glass example near the right side of the room. Later opening it, you tin can snatch the Night Vision Goggles from inside and optionally Costumize the cool outfit if you want to. Now, return to the Main Hall.

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On the left side of the room, you'll find the security door. First, use the Vox Recording to authorize the voice check ("tally ho!"). So utilise the code yous discovered beforehand, "0451", to authorize the security code. The door will then open, and you can go outside.

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When you become outside, put on your dark vision goggles so you lot tin can see. You'll need to stay clear of the center on the scene, considering a guard canis familiaris is waiting there. Instead, climb the tree next to yous and stand on the branch that's right over the dog house. Apply the tainted meat to throw information technology down adjacent to the dog business firm. The dog will eat information technology and fall asleep. You can then get by.

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When you achieve the exit, become left. Congratulations! Yous will win the episode 4 medallion!

Merely wait – right earlier you lot escape, Van Buren and his butler appear and walk toward you. They will so explicate that the quarry for the chase is going to be you! The episode ends with you running abroad from Van Buren and Winston.

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Episode 5: Escape!

Starting where the previous episode left off, the episode begins with a chase between you and Van Buren. Your goal: survive!

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Click in the upper one-half of your screen to bound over things like puddles & bushes, and click anywhere in the lower half to hunker under tree limbs. You lot can view your distance to Van Buren at the lesser of the screen. Once you lot get to the end of the path, you'll autumn into an unexpected hole masked by leaves. Past the fourth dimension Van Buren and his team take hold of up, yous're nowhere to exist seen. They exit to set up camp.

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You'll land in an underground room, unconscious. Someone says they finally have you, and so steps into the screen. Instead of Van Buren, however, a new rough-looking character will appear. He tells you that his name is Max McGullicutty, and you realize that he was the ane who had left hints throughout your journey! He tells you that he wants to take Buren down in one case and for all. In order to practice that, y'all'll demand to collect 3 things: a rope, a gear, and a whistle.

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Before you head dorsum outside to collect these items, climb downwards into the room under the room yous're in, and pick up the Fishing Pole that'southward leaning on some crates. Now, head outside.

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When y'all become outside, you'll detect that Van Buren is patrolling the left side, and i of his watch dogs is patrolling on the correct. You don't need to mess with them now, and then go on to the side by side scene to the correct. In one case there, become right again. In this expanse, climb out of the tunnel and jump over the trap onto the log. Jump into the water and swim beyond to the bouncy branches.

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Jump upwards the boisterous branches, so veer left over the 2nd trap. Once on solid basis, wait until the second watch dog is walking towards you. Then, jump into the sling shot contraption next to y'all to spring yourself over the dog. Proceed correct before the domestic dog realizes that you got past, and leap over the third trap.

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Side by side, jump down the waterfall. At the lesser, you'll detect a beaver (from episode two – call up?) who is trapped in a muzzle. Click the gear on the top to open up the door and free the beaver. You'll obtain the Gear.

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Return to the top of the waterfall. At this indicate, yous can go alee and let the dog to notice you. You'll get caught, just starting over will return you to the start of the scene while still letting you keep the gear. (Van Buren has a creepy smile.)

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Now, return to the base army camp. You'll need to keep track of Van Buren, and whenever he'due south facing away from your get out, climb out and follow him, jumping over the pile of sticks to avoid being heard. When he stops, leap onto the limb above yous, taking intendance not to disturb the woodpecker.

Go along upward, and make your way to the other side (remember to not disturb whatsoever woodpeckers!). Once yous reach the uttermost co-operative, scooch to the very border and equip your line-fishing pole. So press spacebar to let information technology downwards and snatch the gleamingWhistle hanging by the tent archway. Yous can then jump off and become caught by the domestic dog. Once again, it volition render yous to the opening of the hideout with the whistle still in your inventory.

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At present, go dorsum to the scene next to the base. You won't be able to reach the pigsty in the tunnel to get exterior, so click the rock next to the opening to flip it over. In one case you take information technology leaning confronting the original rock, yous can go ahead and climb out – but just onto the left side, as a watch dog is on the other.

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One time there, climb upward the rock platform with the waterfall pouring on it. Don't climb too far though, every bit a trapped and aroused bear awaits y'all at the end. Once you're up a couple of levels, utilize the whistle. The dog will run over and stand for a while, puzzled. Yous need to rapidly jump off onto the right side of the scene and push button the rock that y'all'll find to the right (just push it once).

And then, jump back downwardly into your hole. Repeat this until the stone is leaning on another rock. (Don't worry if you get caught – the rock does not return to its original position when yous start over.)

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Climb to the next platform, and and so the next. You'll then need to the push the next rock over a couple of times so you lot can get to the adjacent platform. Once there, click the weakened tree trunk to push button it over, creating a bridge to a spot over the trapped bear.

You can walk out onto a tree limb, letting you reach the stop of the rope that is trapping the deport. Click the rope to untie it, letting the bear go dorsum inside his abode. Leap down in forepart of the cavern entrance to pick up the Rope. Yous can now return to the base.

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Become left by the base into the next scene: the sawmill. Once there, y'all'll find yourself at the end of the tunnel. Wait for Van Buren to plough his back on the tunnel, then jump out and head inside the sawmill.

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The start thing yous need to practice is use the gear, attaching it to the big ruddy gear. Next, utilise the large h2o tread to get up to the 2d floor. Run downward the stairs and push the crate downward to the first floor. Finally, employ the rope to attach it to the gear and prepare the trap.

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Accident your whistle to become Van Buren's attention – you wait over to where he normally stands guard, merely he's nowhere to be seen. When you await back, Van Buren is backside you! He traps you inside the crate that was intended for you, then explains why he likes to hunt humans – for the fun of it! He pulls back his arrow and gets ready to burn…

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Until Max McGullicutty rides into the scene on the back of the bear that you freed earlier! The bear breaks the crate and yous're free – merely Van Buren thinks that his shot is good enough! You're not going to wait for that to happen – so y'all bound and push button him onto the water tread. Ii beavers decide to evangelize some revenge too – every time he goes underwater, he get slapped in the confront twice!

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At this signal, yous'll win the island medallion! Congratulations, you lot've completed Survival Island! You'll wing off in the dusk with your new friend Max, while Van Buren is left out in the wilderness — talk about a gustatory modality of his ain medicine!

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Looking for more walkthroughs? Check out our Island Help page! 🙂


Album Photos


Poptropica used to save album photos of iconic moments from your isle adventures, but this feature does not be anymore.


Trivia

  • Survival Island is Poptropica'south 38th island. Information technology is the beginning isle to be released episodically, meaning that new chapters (episodes) will be released over time so that we won't take to wait so long for a new Poptropica risk. The start episode (Crash Landing) was released to members on March 20, 2014 and April 17, 2014 for everyone.
  • Survival Island is the first isle to accept no mutual room.
  • According to the official description, the island takes place in the Yukon, which is in Canada.
  • This island appears to focus on the conflict of man versus nature.
  • One of the handbook pages is titled "Can't commencement a burn without a spark" – a line in the Bruce Springsteen vocal "Dancing in the Dark".
  • The Moisture Kindling y'all tin can pick upwardly in Episode one is actually not needed and can't be used, since what you lot demand for your burn is the Dry Kindling in the behave cavern.
  • There's a cutscene at the beginning of the island where your blimp crashes in the thunderstorm, which is the first time the blimp has played a role other than transporting you lot from island to island.
  • At the outset of Ep. two, y'all climb down the cliff you lot could jump off of in Ep 1. The chunk of woods you can throw off the edge of the far left cliff in Episode 1 awaits yous on the footing in the showtime area of Episode 2.
  • The crashed plane in Episode 3 is labeled "Mews Airlines", a reference to the Mews Foundation, first seen on Cryptids Isle.
  • In Episode 3, when yous search through the pocketbook of coins, at that place'due south a coin worth "10 Twitcoins", a spoof of Bitcoin currency. This coin is dated 2014, the year Survival was released. The motto on the coin is "vires in absurdum" (Latin for 'strength in the absurd'), as well a spoof for the motto on Bitcoins, "vires in numeris" ('forcefulness in numbers').
  • American pennies stopped beingness made out of copper in 1982. This is reflected in Episode 3, when y'all need a copper penny fabricated in 1981 to help y'all assemble a radio.
  • The Pocket Knife you find on a tree branch in episode three is a Victorinox Swiss army knife. However, the logo has a "P" in it for Poptropica.
  • In Episode iii, the detached airplane fly by the river says "MLP4VR", which may hateful "My Niggling Pony forever".
  • Starting from Episode 4, the plot is loosely based on the 1924 brusque story The Virtually Dangerous Game by Richard Connell (click hither to read it). In it, the big-game hunter General Zaroff intends to chase humans who end up on his island, much like Myron Van Buren of Survival Island. The story is referenced in a newspaper clipping found on the wall of Van Buren's trophy room, which says: "Myron Van Buren, the concluding descendent of the legendary Van Buren hunting family unit, continues his family'due south quest to seek out e'ermore unsafe game."
  • The passcode in the cabin is 0451, which may be a reference to Fahrenheit 451 past Ray Bradbury, a classic novel well-nigh burning books.
  • "Cabin Fever" is the proper noun of the 6th Diary of a Wimpy Kid volume (by Poptropica Creator Jeff Kinney) every bit well as the championship of the quaternary episode of Survival Island.
  • The pitcher from Episode iv says "Jon" on it, a reference to Poptropica Creator Jonathan Pitcher.
  • Myron Van Buren bears a striking resemblance to the hunter in the classic film Jumanji. As if the similarity in advent weren't enough, the angry Jumanji hunter's name is Van Pelt!
  • The Van Buren family crest displayed in the cabin says "virtus tentamin gaudet," Latin for "strength rejoices in the challenge."
  • The sawmill in Episode 5 has a sign that reads "Bunyan Mill", likely a reference to Paul Bunyan, a giant lumberjack of American folklore.
  • Members got an additional Survival gear pack during the island'due south release: Current of air Power, Ghillie Adapt, and Rhino Costume.
  • In May 2021, seven years after the island originally released, Poptropica put out the Lost Cubs Mini Quest, a quick game which borrowed scenery and bear cubs modeled after Survival Isle.

Tally ho!